The Printed Object
This class will investigate methods for 3D design, scanning, and printing. We will use Computer Aided Design (CAD) software to generate models that will be realized as physical objects using the additive fabrication process Fused Model Depositing (FDM) or filament extrusion. We will print with several types of material on Makerbot, Openbeam, and Lulzbot printers, including corn-based PLA, water soluble PVA, ABS plastic, and some new experimental materials such as LAYWOO-D3, a filament made from wood. Other 3D printing techniques will be discussed to understand the potential of these rapidly growing ways of making things. Examples of ways 3D printing is used in art, design, architecture, theater, and many fields outside of the arts will be presented.
This class will demonstrate how to draw with CAD software to produce successful models for 3D printing. We will begin with an overview of the design tools and practical principles of design that will optimize the results. We will also have the opportunity to use two techniques for 3D scanning in order to reproduce, integrate, or alter existing objects with our objects. Working through a series of exercises, we will learn to make composite objects, moving parts, and flexible structures.
Greg Pond is an artist, teacher, and researcher working at the intersection of art and digital technologies to make sculpture, video, images, sound, and software. Pond is a professor at the University of the South and a founding member of Nashville’s Fugitive Projects, an independent curatorial group and gallery space. He has screened,
presented, and exhibited his work at venues in Nashville, Memphis, New York, Los Angeles, Chicago, Portland, Austin, Cairo, Basel, Kingston, and Galway. As a freelance curator Pond has developed exhibitions and video programs for the Cheekwood Museum of Art, Ausstellungsgram Klingetal in Basel, and the Egyptian Ministry of Culture.
Using high and low technologies I produce sculpture, sound, and images made from software, CAD and CAM techniques, electronics, and handcrafted materials. Utopian aspirations, incongruities within the built environment, wanderlust, are persistent themes in my work. I seek novel ways to combine materials, subjects, and technologies with the aim of generating a new set of relations between function, ontology, and effect, suggesting what might be possible under a new set of conditions and means of interpretation.