Interactive Computer Music and Art using Pure Data
This workshop introduces Pure Data, a graphical computer environment for designing interactive applications such as musical instruments, live video performance application, and interactive electronic sculptures and installations. Two main threads will run through the week. The first thread involves overall approaches to designing reactive computer applications. This includes measuring and managing time, making decisions, and reacting to inputs. The second thread is the manipulation of computer media, including sound, graphics, video, sensors and actuators, and the internet.
Participants should have some knowledge of computer media (sound, images, or other). The specific topics covered will depend on the interests and experience of the participants.
Laptop or other computer. You also might want to bring headphones, external microphone and/or video camera, and/or other computer sensors and controllers (perhaps after checking with Miller to see whether Pure Data can work with them).
Although trained as a mathematician (B.S, MIT, 1980; Ph.D., Harvard, 1986), Miller Puckette became a computer music researcher, working at the MIT Media Lab from its inception until 1986, then at IRCAM (Paris, France) 1986-1994. He now teaches in the Music Department of the University of California, San Diego, where he also serves as associate director of the Center for Research in Computing and the Arts (crca.ucsd.edu). Puckette's Max program won Keyboard Magazine's 1990 Software Innovation of the Year award and is widely used today (cycling74.com). Puckette now distributes Pure Data, a free, open source real-time software system for live musical and multimedia applications (puredata.org). Since 2004 Puckette has performed with the Convolution Brothers. In 2008 he was awarded the Seamus Prize in recognition of his longstanding contributions to electro-acoustic music.